blendersynth.annotations.axes
- blendersynth.annotations.axes.get_axes(objects, camera=None, scene=None, normalized=False, invert_y=True)[source]
Project local axes for all objects into all cameras
- Parameters:
objects (
List
[Mesh
]) – List of Mesh objectscamera (
Union
[Camera
,List
[Camera
]]) – Either a singleCamera
object, or a list of them. If None, use bpy.context.scene.camerascene (
Scene
) – bpy.types.Scene (if None, use bpy.context.scene)normalized (
bool
) – if True, return normalized coordinates (0-1) instead of pixel coordinatesinvert_y (
bool
) – if True, y is measured from the top of the image, otherwise from the bottom (Blender measures from bottom)
- Return type: