Source code for blendersynth.blender.compositor.visuals

from ..nodes import CompositorNodeGroup
import bpy


[docs] class DepthVis(CompositorNodeGroup): def __init__(self, node_tree, max_depth=1, col=(1, 1, 1)): super().__init__(name="DepthVis", node_tree=node_tree) self.max_depth = 1 self.add_socket("NodeSocketFloat", "Depth", "INPUT") self.add_socket("NodeSocketColor", "Image", "OUTPUT") self.map_range_node = self.group.nodes.new("CompositorNodeMapRange") self.map_range_node.inputs["From Max"].default_value = max_depth self.rgb_node = self.group.nodes.new("CompositorNodeRGB") if len(col) == 3: col = (*col, 1) self.rgb_node.outputs["RGBA"].default_value = col self.multiple_node = self.group.nodes.new("CompositorNodeMath") self.multiple_node.operation = "MULTIPLY" self.group.links.new( self.input_node.outputs["Depth"], self.map_range_node.inputs["Value"] ) self.group.links.new( self.map_range_node.outputs["Value"], self.multiple_node.inputs[0] ) self.group.links.new( self.rgb_node.outputs["RGBA"], self.multiple_node.inputs[1] ) self.group.links.new( self.multiple_node.outputs["Value"], self.output_node.inputs["Image"] ) self.tidy()