import bpy
from .utils import project_points
import numpy as np
from .annotation_handler import AnnotationHandler
from ..blender.camera import Camera
from typing import List, Union
def _project_keypoints(
points3d: np.ndarray, camera: bpy.types.Camera = None, scene: bpy.types.Scene = None
) -> np.ndarray:
"""Project 3D world points to 2D image coordinates.
Projects using :func:`blendersynth.annotations.utils.project_points`.
:param points3d: Nx3 array of 3D points
:param scene: scene to use (if None, `use bpy.context.scene`)
:param camera: camera to project through (if None, use `bpy.context.scene.camera`)
:return: Nx2 array of 2D image coordinates
"""
if scene is None:
scene = bpy.context.scene
if camera is None:
camera = scene.camera
# project points
return project_points(points3d, scene, camera)
[docs]
def project_keypoints(
points3d: np.ndarray,
camera: Union[Camera, List[Camera]] = None,
scene: bpy.types.Scene = None,
) -> AnnotationHandler:
"""Project 3D world points to 2D image coordinates for each camera.
:param points3d: Nx3 array of 3D points
:param camera: Either a single :class:`~blendersynth.blender.camera.Camera` object, or a list of them. If None, use bpy.context.scene.camera
:param scene: bpy.types.Scene (if None, use bpy.context.scene)
"""
return_dict = {}
if camera is None:
camera = bpy.context.scene.camera
if not isinstance(camera, list):
camera = [camera]
for cam in camera:
return_dict[cam.name] = _project_keypoints(points3d, camera=cam, scene=scene)
return AnnotationHandler.from_annotations(return_dict, ann_type="keypoints")